Arms and Equipment Guide (Dungeons & Dragons d20 3.0 Fantasy Roleplaying Accessory)

Wizards of the Coast

$58.28 - $132.76
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UPC:
9780786926497
Maximum Purchase:
2 units
Binding:
Hardcover
Publication Date:
4/1/2003
Release Date:
3/1/2003
Author:
Cagle, Eric
Language:
English: Published; English: Original Language; English
Edition:
First Editiion
Pages:
160
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Heroes need to be prepared for anything, which means having the right weapons and gear on hand at all times. The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble, including: A caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles. Over 230 magic weapons and armors, such as the flameshroud axe, lance of the unending charge,and vampire hunter armor. Over 125 magic items, including new artifacts, such as elixir armor, rings of the hive mind, theghost rod, and the bag of endless caltrops. Rules for vehicle combat on land, sea, and air. Within these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency. To use this accessory, a Dungeon Master also needs the Players Handbook and theDungeon Masters Guide. A player needs only the Players Handbook. Heroes need to be prepared for anything, which means having the right weapons and gear on hand at all times. The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble, including: A caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles. Over 230 magic weapons and armors, such as the flameshroud axe, lance of the unending charge,and vampire hunter armor. Over 125 magic items, including new artifacts, such as elixir armor, rings of the hive mind, theghost rod, and the bag of endless caltrops. Rules for vehicle combat on land, sea, and air. Within these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency. To use this accessory, a Dungeon Master also needs the Players Handbook and theDungeon Masters Guide. A player needs only the Players Handbook.