The first part of this book covers playing-field design, creating and moving objects using the Windows BitBlt API, detecting collisions, and adding sound, with example code given with each topic. Part 2 covers in-depth everything that game developers should know to create addicting action games. Part 3 contains several game projects.
Black Art of Visual Basic Game Programming
$36.00 - $45.00
- UPC:
- 9781571690050
- Maximum Purchase:
- 3 units
- Binding:
- Paperback
- Publication Date:
- 1995-06-01
- Author:
- Mark Pruett
- Language:
- english
- Edition:
- Pap/Dskt