James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.
What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition
St. Martin's Griffin
$13.92 - $33.26
- UPC:
- 9781403984531
- Maximum Purchase:
- 2 units
- Binding:
- Paperback
- Publication Date:
- 12/26/2007
- Release Date:
- 12/26/2007
- Author:
- Gee, James Paul
- Language:
- English: Published; English: Original Language; English: Menu; English
- Edition:
- 2nd
- Pages:
- 256