What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition

St. Martin's Griffin

$13.92 - $33.26
(No reviews yet) Write a Review
UPC:
9781403984531
Maximum Purchase:
2 units
Binding:
Paperback
Publication Date:
12/26/2007
Release Date:
12/26/2007
Author:
Gee, James Paul
Language:
English: Published; English: Original Language; English: Menu; English
Edition:
2nd
Pages:
256
Adding to cart… The item has been added

James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.