In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry's most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character.
Learn how to model with primitives; use extrusions and Booleans; mirror and reuse models; optimize the mesh; create and apply textures; loft shapes.
Modeling a Character in 3DS Max (Wordware Game Developer's Library)
Paul Steed
$35.14 - $43.92
- UPC:
- 9781556220883
- Maximum Purchase:
- 2 units
- Binding:
- Paperback
- Publication Date:
- 2005-01-24
- Author:
- Paul Steed
- Language:
- english
- Edition:
- 2nd